"Don't be a dick." That simple notion is the first of Victor Lucas' 3D rules. The others? Don't dick around and don't hang out with dicks. Some would lead you to believe the games press is filled with dicks. It's not. With this in mind, I seek out the best games writing - from news to interviews to reviews and beyond - and highlight it here.

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Jordan Mammo keeps things simple talking about Okami

Jordan Mammo’s brief analysis of Okami’s inspiration—Sumi-e—and how the title fails to live up to it is brilliant. The specific examples are great, sure, but the article should be used by aspiring writers as a reminder to use the fewest number of words possible to communicate. Which, in its own way, is exactly what the article is about:

Okami’s confidence doesn’t seem to extend past its audio/visual experience. At one point in its sequelOkamiden, an elderly man tasks me with scouring the area to find a collection of journals. My first thought is that these must be important, but instead he concludes, “If you can find all our journals, well, I just won’t know what to say.” The painter is throwing ink on the canvas via plenty of side quests, but there’s no sens

Mammo, Jordan. “The Aesthetic Failure of Okami” (Unwinnable: June 18, 2012) <http://www.unwinnable.com/2012/06/18/okami/>.

via @bradgallaway