"Don't be a dick." That simple notion is the first of Victor Lucas' 3D rules. The others? Don't dick around and don't hang out with dicks. Some would lead you to believe the games press is filled with dicks. It's not. With this in mind, I seek out the best games writing - from news to interviews to reviews and beyond - and highlight it here.
Theme by Andy Taylor, modified by Aaron Hudspeth.
Keith Stuart of Hookshot Inc compiled advice from fellow members of the press on how indie developers can best grab the press’ attention.
Some tips:
These tips and more at the link above, with explanations as to why they’re important. Essential reading, indies.
Interview by Simon Parkin, via @KnucklesSonic8.
(Source: hookshotinc.com)
A fantastic interview; Christian Donlan presents it masterfully. An excerpt:
If you want to be reductive, Infinity Blade’s a clever combination of sequence-spotting rhythm action and hidden object mechanics, with a little RPG levelling thrown in. You work your way through a mysterious castle battling monsters and grabbing loot, then you buy yourself some new armour and weapons, take a sword in the stomach from the God King, and do the whole thing all over again. It’s an odd combination of ideas, but it feels entirely coherent. Its origin, however, is a little less straightforward.
What origin is that? You’ll need to read the interview to find out!