"Don't be a dick." That simple notion is the first of Victor Lucas' 3D rules. The others? Don't dick around and don't hang out with dicks. Some would lead you to believe the games press is filled with dicks. It's not. With this in mind, I seek out the best games writing - from news to interviews to reviews and beyond - and highlight it here.
2012 was a great year for games writing, as this site testifies to. But, for one reason or another, we missed out on posting some pieces of games writing that fit what we’re after—be it smart, funny, pointed, or just plain good. This is a post about some of that writing.
Long reads. Loooooooooooooooooong reads. Reads that take a while.
First up is Dan Amrich’s Critical Path, which is a book about how to write game reviews and sundry. This is a cover quote, free of charge: Amrich’s years of experience writing about videogames are an invaluable resource for aspiring writers. This is the official website for the book.
Several great gaming mags came to an end this year, but Nintendo Power is by far the mag that had the biggest impact on me was Nintendo Power. Here’s the final message from that magazine.
My favourite hard-copy magazine, replacing Nintendo Power, has to be Scroll. Ray Barnholt is a rad dude. The art in this mag is gorgeous.
An interesting and promising mag—with one issue only, to date—is Five out of Ten. Pick it up for a fiver or a tenner.
Oh, and someone please convince Justin Amirkhani to turn his journey across North America into a book. It’d make a really, really good book.
Go read. It’s a good resolution.