"Don't be a dick." That simple notion is the first of Victor Lucas' 3D rules. The others? Don't dick around and don't hang out with dicks. Some would lead you to believe the games press is filled with dicks. It's not. With this in mind, I seek out the best games writing - from news to interviews to reviews and beyond - and highlight it here.
Theme by Andy Taylor, modified by Aaron Hudspeth.
James Mathe writes loads on how to make a successful Kickstarter and what to expect (including 3-6% cancellation). It’s a long-but-easy-to-digest read chock full of tips coming from someone that’s had seven successful campaigns.
One caveat: This is about board games, not videogames, but many of his tips are applicable with slight modification.
Quintin Smith blogs about analog games and the advantages they offer, from a design perspective, over video games. He emphasizes his point with what he calls “lossless game design”, in which the creator can produce a game with a minimum of resources.
There is no shark pit. When you buy a board game, what you take home and play is the original concept precisely as it was in the designer’s head. That’s the mecca for video games. For board games, it’s the norm.
Smith, Quintin. “Hard Copy, pt. 1” (April 17, 2012) <http://videosgames.wordpress.com/2012/04/17/hard-copy-pt-1/>.