Darksiders 2 and Sleeping Dogs releasing... →
Timothy J. Seppala raises a great point talking about release dates here: Why in the world are two heavy hitting releases landing on the same day? Who does it benefit? Seppala makes the comparison to film, which is fitting: The Avengers and The Dark Knight Rises were spaced months apart to avoid cannibalizing the market. The same should apply here, particularly given the sparse summer and early...
The combination of the mainstream games industry’s male-centric attitude and the...– Alec Meer on the so-called (by one person) “girlfriend mode” in Borderlands 2 and the state of gaming culture. Spotted by KnuckleSonic8.
When the game means freedom →
Whether you’re a fan of gamification or not is irrelevant: Seth Preibatsch’s analysis of gamification in a southern prison is fascinating and good defence of the process. Here’s a bit on incentives: The second, overarching incentive is meaning. It’s huge. It’s the reason why we as people respond to games and game-like scenarios. Games, especially those with powerful...
Spoiled It!: 5 Games That Would Have Been Better... →
Spoilers: Those games are Red Dead Redemption, Braid, Spec Ops: The Line, Metal Gear Solid 4, and Heavy Rain. Whoops! Look at that, two list features in a row here on GGW. Thomsen takes aim at some critical darlings, suggesting that their major plot twists could have been better utilized at the outset of the game rather than the denouement. It’s sure to rile some people up, but...
Videogame Inception -- Games Within Games →
Lists! Because why the hell not? That’s more or less the reasoning behind making any list feature. Wait, I missed an opportunity to make a “Top 25 Reasons List Features Are Made” list. Dang. Anyways, here’s a good list…the best games within games. There’s lots of card games in the mix as well as faux retro, but it’s actually a good list! I forgot half...
Here be horror
Horror and humour are two very subjective…feelings? Responses? Experiences? I’m really not sure. So, grapple along with me awhile as we delve into the subject in as awkward a way possible. Waldron, Chris. “How Lone Survivor gets Horror Right” (Nightmare Mode: July 17, 2012) <http://nightmaremode.net/2012/07/how-lone-survivor-gets-horror-right-21313/>. A big part...